![]() jbv taxi solutions center llc: jc: jc 1468. jb: jb & jb construction & environmental, corp. “That’s the model we’re going for: not cutting our resources, just allowing them to be remotely controlled from anywhere in the world. j2k esports and technology llc: j2k esports and technology llc: j3: j3r builders contracting corp: j3r builders contracting corp: j5: j5 enterprises llc: j5 enterprises llc: ja: ja & j general construction and pipe covering llc: jazzys food corp. When we do the remote control of a full-on K-Frame, we’re getting all the functionality and benefits of being anywhere, but we’re still getting the power of a Grass Valley switcher at the core of our shows. “For us, controlling a switcher remotely solves a lot of the problems that was solving for us but without any of the limitations. “We’ve realized the power of moving production into the cloud but not necessarily sacrificing the enterprise-grade gear,” he adds. We don’t have to change the codec we can just keep the same codec and up the data rate.”Īdametz also believes that JPEG XS will allow Riot to continue to embrace cloud-based workflows (Riot created a fully cloud-based virtualized production workflow for live broadcasts during the pandemic) without having to sacrifice the power of high-end broadcast hardware. “ We want to be early with 4K and 8K is just around the corner because we can render in any resolution. “We’re also looking forward to the UHD support, which we’ll need for future games,” he explains. That’s the power of XS: it’s reliable, it looks amazing, and it’s amazingly fast.”Ĭurrently, Riot produces its broadcasts in 1080p60, but, with JPEG XS, Adametz says, the Esports Technology Group is looking to boost the broadcasts to 4K in the near future. “You make a cut, and it’s so quick a round trip that it’s equivalent to being right in the room even though you may be thousands of miles away. ![]() “It’s possible only because XS is so fast,” he says. Since then, we’ve been able to identify more opportunities where the tech can be used as an improvement over some of our other workflows.”Īccording to Adametz, Riot is currently planning its first remotely switched broadcast using JPEG XS with the TD and the control panel thousands of miles from the physical switcher frame. “Very quickly,” says Wyld, “we found ourselves using it to deliver all of our in-house return feeds to screens within the venue from the English-language production. However, the company was so impressed by the stability of JPEG XS from the outset that, just one week before going on-air, it opted to transition the live production. We wanted to answer the question: is this a feasible transmission technology we can implement for future shows, and how far can we take it?”Īs proof-of-concept, Riot simply wanted to set up JPEG XS feeds parallel to its primary production paths and compare them. “Our initial goal was to set up a trial of JPEG XS to get a picture of how it combines with Riot Direct’s network and what kind of reliability we get between studios and between continents. “We’ve been able to set up a triangle of feeds interconnecting three of our studios in near real time Iceland, Los Angeles, and Berlin,” says James Wyld, infrastructure engineer, Riot Esports Technology Group.
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